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How Computer Games Help Children Learn – Chapter 3

Shaffer, D. (2006). How Computer Games Help Children Learn. New York: Palgrave Macmillan. Shaffer opens by discussing the danger of superficially introducing games into the curriculum using Math word problems as an example. On the surface, an abstract equation might seem to be better explained by starting with a concrete example; however, couching the equation… Continue reading How Computer Games Help Children Learn – Chapter 3

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Coop-alaboration

While both cooperative and collaborative learning are founded in constructivist theory where knowledge is actively constructed by students, the distinction between cooperative learning as, "a division of labor among participants" and collaborative learning as "mutual engagement of participants in a coordinated effort to solve the problem together" (Roschelle & Teasley as cited in Resta &… Continue reading Coop-alaboration

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Ten Core Insights–But Not Much New

Boettcher, J.V. (2007). Ten Core Principles for Designing Effective Learning Environments: Insights from Brain Research and Pedagogical Theory. Innovate 3(3). While the 4-element principle--Learner, Mentor, Knowledge, and Environment--was a welcome reduction from 8+ part models, it seems to add nothing new (apologies to Judith), and LeMKE could just as easily have been KEEN (Knowledge, Environment,… Continue reading Ten Core Insights–But Not Much New