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Priming is Priming, Regardless of Reality

Peña, J., & Blackburn, K. (2010). The priming effects of virtual environments on interpersonal perceptions and behaviors: A conceptual replication of Tidwell and Walther (2002). Manuscript under review. Peña and Blackburn investigate the impact of environment on behavior in virtual worlds. The interesting and surprising aspect is that environment has been ignored in previous studies… Continue reading Priming is Priming, Regardless of Reality

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I Become What I Think You Think I Am

Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33, 271-290. Yee and Bailenson pose an interesting hypothesis which seeks to combine behavioral confirmation based on external feedback with Snyder’s work in self-perception and apply the extension to virtual environments. Merging this theoretical basis with… Continue reading I Become What I Think You Think I Am

design

Autism and Avatars

Tartaro, A. & Cassell, J. (2007). Using Virtual Peer Technology as an Intervention for Children with Autism. In Universal Usability: Designing Computer Interfaces for Diverse User Populations. Ed. Lazar, J. New York: Wiley. Autism and autism spectrum disorders (ASD) are often diagnosed for individuals who are unskilled in social communication and reciprocal social interaction. The authors… Continue reading Autism and Avatars

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Online Teacher Professional Development

Dede, C., Ketelhut, D., Whitehouse, P., Breit, L., & McCloskey, E. (2009). A Research Agenda for Online Teacher Professional Development. Journal of Teacher Education 60(1). pp. 8-15. While the oTPD acronym seems contrived, the proposed models and research recommendations offer a compelling vision for this critical endeavor. Echoing Bransford's analysis, the authors view existing professional… Continue reading Online Teacher Professional Development

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Virtual Worlds

Common Sense Media/MacArthur Foundation/USC Annenberg School Center for the Digital Future http://takeonedigital.blip.tv/file/488039/ This webcast brought together four experts who discussed the activity of youth in virtual worlds. Much of the discussion focused on Whyville and Club Penguin (sites targeted for 8-14 year olds) and Teen Second Life (targeted for 13-17 year olds) but the issues… Continue reading Virtual Worlds