design

Autism and Avatars

Tartaro, A. & Cassell, J. (2007). Using Virtual Peer Technology as an Intervention for Children with Autism. In Universal Usability: Designing Computer Interfaces for Diverse User Populations. Ed. Lazar, J. New York: Wiley. Autism and autism spectrum disorders (ASD) are often diagnosed for individuals who are unskilled in social communication and reciprocal social interaction. The authors… Continue reading Autism and Avatars

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Cognitive Apprenticeship

Dennen, V.P. (2003) Cognitive Apprenticeship in Educational Practice: Research ion Scaffolding, Modeling, Mentoring, and Coaching as Instructional Strategies. In D. H. Jonassen (Ed.), Handbook of Research on Educational Communications and Technology Mahwah, NJ: Lawrence Erlbaum, Inc. pp. 813-828. While this article provides useful definitions and distinctions among implementations of cognitive apprenticeship, the emphasis on a… Continue reading Cognitive Apprenticeship

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First Principles

Merrill, M.D. (2002). First Principles of Instruction. Educational Technology Research and Development 50(3). pp. 43–59. Impact I measure conceptual density by the number of highlights; I measure impact by the number of marginal annotations. My copy of Merrill's, First Principles of Instruction is almost illegible on both counts. Hypothesis Merrill argues for the existence of… Continue reading First Principles

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Project-Based Learning

Liu, M. and Hsiao, Y. (June, 2001). Middle School Students as Multimedia Designers: A Project-Based Learning Approach. Paper presented at the National Educational Computing Conference, Chicago, IL. The idea to use a multimedia project to teach design skills fascinates me. Rovy Branon at the Advanced Distributed Learning Co_lab in Madison has used game design in… Continue reading Project-Based Learning

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PBL design of Alien Rescue

Liu, M., Williams, D. & Pedersen, S. (2002). Alien Rescue: A Problem-Based Hypermedia Learning Environment for Middle School Science. Journal of Educational Technology Systems 30(3). 255-270. Because students see no value in what they are asked to learn, they "tune out"and never own that knowledge. PBL seeks to address this value proposition by creating authentic… Continue reading PBL design of Alien Rescue