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Development – A Factory model

Cennamo, K. and Kalk, D. (2005). Real world instructional design. Belmont, CA: Wadsworth/Thomson Learning. The Development phase is treated as a factory model which may be more appropriate for large-scale projects than for individual courses. The team management section could be a separate text, and while the graphics section should add a paragraph on 3D… Continue reading Development – A Factory model

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Demonstration phase

Cennamo, K. and Kalk, D. (2005). Real world instructional design. Belmont, CA: Wadsworth/Thomson Learning. A transition between Design and Develop/Deliver, this phase is often incorporated directly into a single iterative unit release methodology. The optional deliveries were very helpful: treatment scenarios templates (content as well as layout/technical) requirements spec (especially useful for software) storyboards scripts… Continue reading Demonstration phase

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Design – Flowchart & Content

Cennamo, K. and Kalk, D. (2005). Real world instructional design. Belmont, CA: Wadsworth/Thomson Learning. The most helpful part of the entire chapter--since the bulk of it detailing the design document was covered in detail in our previous ID course--was the explicit linking of 4 deliverables to this phase: Kickoff meeting Design document Flowchart Content document… Continue reading Design – Flowchart & Content

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Define – Project Proposal

Cennamo, K. and Kalk, D. (2005). Real world instructional design. Belmont, CA: Wadsworth/Thomson Learning. The risk factors, although not explicitly grouped as external (client-side) or internal (production team), were very thorough: I especially appreciated the recommendation to use an MOU for intra-institutional work. The section on proposal research included the most critical "Why" question (we… Continue reading Define – Project Proposal

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Collaboration

Cennamo, K. and Kalk, D. (2005). Real world instructional design. Belmont, CA: Wadsworth/Thomson Learning. At UTTC, we use a smaller version of the production team described: the project manager is usually the instructional designer; we (often) use one graphics/multimedia/usability developer; we (usually) use one programmer (Flash AS and/or JavaScript); we seldom (but would like to)… Continue reading Collaboration