Uncategorized

How Computer Games Help Children Learn – Chapter 5

Shaffer, D. (2006). How Computer Games Help Children Learn. New York: Palgrave Macmillan. This chapter starts to get into learning theory.  The two major schools are succinctly defined: symbolic - knowledge developed in solving one problem can be used to solve other analogous problems schematic - facts (declarative) and problem-solving rules/strategies (procedural) knowledge are combined… Continue reading How Computer Games Help Children Learn – Chapter 5

Advertisements
Uncategorized

Instance-based and rule-based learning

Taatgen, Niels A. and Wallach, Dieter. "Whether Skill Acquisition is Rule or Instance Based is determined by the Structure of the Task." Cognitive Science Quarterly: 2.2 (2002). 163 -204. Summary The traditional view of skill acquisition as "a gradual transition from behavior based on declarative rules in the form of examples and instruction towards general… Continue reading Instance-based and rule-based learning

Uncategorized

Conditions-based Theory

Ragan, Tillman J. and Smith, Patricia L. (2004) "Conditions Theory and Models for Designing Instruction." In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology. Mahwah, NJ: Lawrence Erlbaum Associates. 623-649. The incredible value of this article is in so clearly summing up Gagnés work and relating it to other theories: learning… Continue reading Conditions-based Theory

Uncategorized

First Principles

Merrill, M.D. (2002). First Principles of Instruction. Educational Technology Research and Development 50(3). pp. 43–59. Impact I measure conceptual density by the number of highlights; I measure impact by the number of marginal annotations. My copy of Merrill's, First Principles of Instruction is almost illegible on both counts. Hypothesis Merrill argues for the existence of… Continue reading First Principles

Uncategorized

Small groups/worlds

Pellegrino, J.W. (2004). Complex Learning Environments: Connecting Learning Theory, Instructional Design, and Technology. In N.M. Seel and S. Dijkstra (Eds.) Curriculum, Plans, and Processes in Instructional Design: International Perspectives. Mahweh, NJ: Erlbaum/ pp. 25-48. I looked at the Pellegrino article again and still find it directly applicable to what I do in higher ed. His… Continue reading Small groups/worlds