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How Computer Games Help Children Learn – Chapter 5

Shaffer, D. (2006). How Computer Games Help Children Learn. New York: Palgrave Macmillan. This chapter starts to get into learning theory.  The two major schools are succinctly defined: symbolic - knowledge developed in solving one problem can be used to solve other analogous problems schematic - facts (declarative) and problem-solving rules/strategies (procedural) knowledge are combined… Continue reading How Computer Games Help Children Learn – Chapter 5

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Conditions-based Theory

Ragan, Tillman J. and Smith, Patricia L. (2004) "Conditions Theory and Models for Designing Instruction." In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology. Mahwah, NJ: Lawrence Erlbaum Associates. 623-649. The incredible value of this article is in so clearly summing up Gagnés work and relating it to other theories: learning… Continue reading Conditions-based Theory

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Direct(ing) instruction

Wiggins, G.P. and McTighe, J. (2005). Understanding by Design. 2nd ed. Alexandria, VA: Association for Supervision & Curriculum Development. I liked the idea in this chapter of Wiggins that direct instruction is only one aspect of causing learning, and that design is perhaps more important. I especially appreciated the amplification of uncovering as way to… Continue reading Direct(ing) instruction

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Small groups/worlds

Pellegrino, J.W. (2004). Complex Learning Environments: Connecting Learning Theory, Instructional Design, and Technology. In N.M. Seel and S. Dijkstra (Eds.) Curriculum, Plans, and Processes in Instructional Design: International Perspectives. Mahweh, NJ: Erlbaum/ pp. 25-48. I looked at the Pellegrino article again and still find it directly applicable to what I do in higher ed. His… Continue reading Small groups/worlds

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How do I remember? Let me count 3 ways.

Gagné, E.D. (1993). Representation of Knowledge. In E.D. Gagné, C.W. Yekovich, & F.R. Yekovich (Eds.) The Cognitive Psychology of School Learning, 2nd ed. New York: HarperCollins. pp. 35-45. I found the Gagné chapter pretty cool. I'd heard of the 9 events but didn't realize the underpinnings of the 3 types of knowledge (in memory). Propositions… Continue reading How do I remember? Let me count 3 ways.