Shaffer, D. (2006). How Computer Games Help Children Learn. New York: Palgrave Macmillan. This chapter starts to get into learning theory. The two major schools are succinctly defined: symbolic - knowledge developed in solving one problem can be used to solve other analogous problems schematic - facts (declarative) and problem-solving rules/strategies (procedural) knowledge are combined… Continue reading How Computer Games Help Children Learn – Chapter 5
Ragan, Tillman J. and Smith, Patricia L. (2004) "Conditions Theory and Models for Designing Instruction." In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology. Mahwah, NJ: Lawrence Erlbaum Associates. 623-649. The incredible value of this article is in so clearly summing up Gagnés work and relating it to other theories: learning… Continue reading Conditions-based Theory
Wiggins, G.P. and McTighe, J. (2005). Understanding by Design. 2nd ed. Alexandria, VA: Association for Supervision & Curriculum Development. I liked the idea in this chapter of Wiggins that direct instruction is only one aspect of causing learning, and that design is perhaps more important. I especially appreciated the amplification of uncovering as way to… Continue reading Direct(ing) instruction
Pellegrino, J.W. (2004). Complex Learning Environments: Connecting Learning Theory, Instructional Design, and Technology. In N.M. Seel and S. Dijkstra (Eds.) Curriculum, Plans, and Processes in Instructional Design: International Perspectives. Mahweh, NJ: Erlbaum/ pp. 25-48. I looked at the Pellegrino article again and still find it directly applicable to what I do in higher ed. His… Continue reading Small groups/worlds
Gagné, E.D. (1993). Representation of Knowledge. In E.D. Gagné, C.W. Yekovich, & F.R. Yekovich (Eds.) The Cognitive Psychology of School Learning, 2nd ed. New York: HarperCollins. pp. 35-45. I found the Gagné chapter pretty cool. I'd heard of the 9 events but didn't realize the underpinnings of the 3 types of knowledge (in memory). Propositions… Continue reading How do I remember? Let me count 3 ways.