crowdsourcing

Six of one

Interesting approach: critiques are limited to answering six questions: no more no less. Here's the first group: Ross, J., Irani, L., Silberman, M.S., Zaldivar, A., & Tomlinson, B. Who are the crowdworkers? Shifting demographics in Mechanical Turk. In Proceedings of CHI 2010: 2863–2872. This articles details how worker (turker) demographics in Mechanical Turk have shifted… Continue reading Six of one

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Games and Learning

Shaffer, D., Squire, K., Halverson, R., & Gee, J. (2005). "Video Games and the Future of Learning." Phi Delta Kappan. pp. 105-110. Retrieved from http://ddis.wceruw.org/docs/08%20ShafferSquireHalversonGee%20PDK.pdf. While the article serves primarily as a review of the potential for games in learning, the reiteration of basic principles is a useful reminder: games are simplifications of reality (simulations)… Continue reading Games and Learning

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Learning Environments

Bransford, John D., Brown, Ann L., Cocking, Rodney R., (Eds.). (1999). The Design of Learning Environments in How People Learn: Brain, Mind, Experience, and School. pp. 119-142. Washington, DC: National Academy Press. I expected more from this article by virtue of its title and its presence in a book on how people learn. While I… Continue reading Learning Environments