Six of one

Interesting approach: critiques are limited to answering six questions: no more no less. Here's the first group: Ross, J., Irani, L., Silberman, M.S., Zaldivar, A., & Tomlinson, B. Who are the crowdworkers? Shifting demographics in Mechanical Turk. In Proceedings of CHI 2010: 2863–2872. This articles details how worker (turker) demographics in Mechanical Turk have shifted… Continue reading Six of one


Games and Learning

Shaffer, D., Squire, K., Halverson, R., & Gee, J. (2005). "Video Games and the Future of Learning." Phi Delta Kappan. pp. 105-110. Retrieved from While the article serves primarily as a review of the potential for games in learning, the reiteration of basic principles is a useful reminder: games are simplifications of reality (simulations)… Continue reading Games and Learning


Learning Environments

Bransford, John D., Brown, Ann L., Cocking, Rodney R., (Eds.). (1999). The Design of Learning Environments in How People Learn: Brain, Mind, Experience, and School. pp. 119-142. Washington, DC: National Academy Press. I expected more from this article by virtue of its title and its presence in a book on how people learn. While I… Continue reading Learning Environments