Here are some characteristics of learning design that incorporate game elements.
- What do you already know?
- Needs to happen often.
- Keeps changing.
- Clarifies current role in a specific team (What level player are you? How can you help us?)
- Establishes goal (set by community or set by game rules); equivalent to learning objective
#2 Boot Camp
- Delivered once–but possibly at each level (if that next level adds a new skill or new vocabulary)
- First establish baseline vocabulary, tools in a training area
- Assures team that all participants operate at a minimal competency (creates trust)
- Aka case, problem, quest, scenario
- Highly contextual
- Opportunity to prove what you can do
- Score kept for bragging rights (makes it OK to lose but maintains competition)
- Gets repeated with different problems until skill/objective/goal is reached–then cycle back to start next skill (level)
- Debriefing after mission: each person critiques their own performance, each team member, and the team’s performance (reflection, analysis, peer feedback)